AI Insights · Timothy · January 2022
Top 5 PVP Games Performance in Italy Q4 2021
Discover the performance trends of the top 5 PVP games in Italy during Q4 2021, including weekly downloads, revenue, and active users.
Performance of Top 5 PVP Games in Italy Q4 2021
In the fourth quarter of 2021, the top 5 PVP games in Italy showed varying trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at their performance:
Coin Master
Coin Master from Moon Active experienced a consistent revenue stream, peaking at about $435K in the week of December 20. Weekly downloads fluctuated, with a low of around 8.4K in mid-December and a high of 15.3K at the beginning of October. The game saw a steady increase in active users, reaching approximately 306K by the end of December.
Clash Royale
Clash Royale from Supercell saw significant revenue spikes, particularly at the beginning of October with about $425K and in the first week of November with approximately $436K. Weekly downloads showed a declining trend, starting at 56.4K in late September and dropping to around 32K by the end of December. Active users also saw a decline, from over 4.7M at the start of the quarter to about 4M by the end.
Roblox
Roblox from Roblox Corporation had a revenue peak of around $258K in the last week of December. Weekly downloads were relatively stable, with notable peaks of about 54.5K in early October and 57.5K in the last week of December. Active users remained fairly steady, averaging around 1.7M throughout the quarter.
Brawl Stars
Brawl Stars, another hit from Supercell, saw a significant revenue increase to approximately $272K in the week of December 20. Downloads fluctuated, reaching a high of 39.3K in mid-December. The game maintained a strong active user base, peaking at around 1.34M in the same week.
Empires & Puzzles: Match 3 RPG
Empires & Puzzles from Small Giant Games had a notable revenue peak of around $219K at the end of November. Weekly downloads were relatively low but showed a peak of about 2.6K in the last week of December. Active users remained stable, averaging around 52K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.